Hello 👋

I’m a creative technologist who designs interaction systems for complex, emerging media. My work sits at the intersection of design, engineering, and storytelling, with a focus on making advanced technology feel intuitive, humane, and meaningful. I specialize in early-stage problem-solving—defining interaction models, building prototypes, and shaping systems that can scale from experiments into finished products.

I’ve contributed to and helped lead immersive VR and AR experiences, creative tools, and interactive narratives for teams at Buck, Meta, Google, and independent studios, often working where the rules aren’t written yet. I’m most valuable when brought in early, helping teams turn ambiguous ideas into coherent, shippable experiences.


Experience

Buck

Creative Technologist (2019–2024)

At Buck, I worked on immersive VR and AR experiences for clients including Meta, Google, and Ally Bank.

Dream Stream holds a special place—a truly immersive VR holiday party experience that pushed the medium into an exciting new place. I helped guide technical direction and creative vision for a team of 113+ contributors, creating multiple interconnected virtual worlds featuring real-time multiplayer networking and innovative interaction mechanics.

Other notable projects include Whisperer, a voice-controlled VR experience for Meta that ended up on the Quest Store and GitHub; Google Pocket Garden, an open-source AR demo showcasing Google's Geospatial API; Portal Storytime, interactive AR storytelling for Facebook Portal; Li'l Scratcher, an Instagram AR beat lab; and Adventures with Zeee Bucks, an AR educational app teaching kids about financial literacy.

Assorted Projects

Solo & Freelance (2014–2019)

I've built and prototyped all sorts of games and creative tech projects, including a VR puppetry tool for rapid 3D animation with Encyclepedia Pictura, a creative sandbox game with Adventure Time creator Pendleton Ward, pixel-art animations for AMC's Halt and Catch Fire, functional on-screen props for indie films, and UI and marketing art for Jordan Mechner's Karateka reboot.

Quote-Unquote Films

Director of Digital Things (2010–2015)

Collaborating with veteran screenwriter John August, I helped launch the open-source screenplay format Fountain, creating a new category of screenwriting apps.

I was lead designer on Highland (winner of the 2013 MacWorld editor's award) and Weekend Read, a mobile-optimized screenplay reading experience for iOS.

Writer Emergency Pack—a deck of cards designed to help writers through writer's block—became one of the most-backed card projects in Kickstarter history, raising over $155,000. For each deck sent to backers, we donated a deck to youth writing programs across the country.

I also designed Bronson Watermarker, used in film & TV production including the Netflix revival of Arrested Development, and One Hit Kill, an over-the-top card game about building ridiculously overpowered weapons.

Skills & Expertise

Tools & Platforms

Unity, C#, Normcore, ARCore, ARFoundation, Meta Quest, React, JavaScript, Adobe Creative Suite (Photoshop, Illustrator, After Effects), Figma, Git

Interaction & Systems

  • Prototyping and conceptual design
  • VR/AR interaction design & scripting
  • User onboarding & flow design
  • Shader development
  • Mobile optimization (iOS, Android, Quest)

Design & Visual

  • UI/UX for spatial and mobile apps
  • App, icon, and site design
  • Motion graphics & animation
  • Pixel art & sprite animation
  • Product & packaging design
  • Physical game & card design

Direction & Process

  • Concept ideation & prototyping
  • Technical & creative direction
  • Cross-discipline collaboration
  • Open source documentation
  • Kickstarter campaigns
  • Interactive prop & set design
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